Bibliography
course bibliography and references for COMP 488
The course ‘bibliography & references’ will be updated on a weekly basis with suggested reading, which will reflect each week’s course notes and lecture.
References will be cited at the end of each week’s notes.
There is no specific textbook for this course.
Course bibliography will be updated during the semester.
Week 15 - 26th April 2019
- N/A
Week 14 - 19th April 2019
- N/A - Easter
Week 13 - 12th April 2019
- Bogost, I. Persuasive Games: The Expressive Power of Videogames. MIT Press. Cambridge, MA. 2007.
- Huizinga, J. Homo Ludens: A Study of the Play-Element in Culture. Angelico Press. 2016.
- Poundstone, W. Prisoner’s Dilemma. Touchstone. New York. 2002.
Week 12 - 5th April 2019
- Huizinga, J. Homo Ludens: A Study of the Play-Element in Culture. Angelico Press. 2016.
- Murray, J. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Free Press. New York. 1997.
- Poundstone, W. Prisoner’s Dilemma. Touchstone. New York. 2002.
- Salen, K. & Zimmerman, E. Rules of Play: Game Design Fundamentals. MIT Press. 2003.
Week 11 - 29th March 2019
- Bogost, I. Persuasive Games: The Expressive Power of Videogames. MIT Press. Cambridge, MA. 2007.
- Bogost, I, The Rhetoric of Video Games. in The Ecology of Games… Salen, E. MIT Press. Cambridge, MA. 2008.
- Bogost, I. Unit Operations: An Approach to Videogame Criticism. MIT Press. Cambridge, MA. 2006.
Week 10 - 22nd March 2019
- N/A - Presentations
Week 9 - 15th March 2019
- Csikszentmihalyi, M. Flow: The Psychology of Optimal Experience. Harper & Row. New York. 1990.
- Huizinga, J. Homo Ludens: A Study of the Play-Element in Culture. Angelico Press. 2016.
- LifeWiki
- Poundstone, W. Prisoner’s Dilemma. Touchstone. New York. 2002.
- Richard Guy
Week 8 - 8th March 2019
- N/A - Spring Break
Week 7 - 1st March 2019
- 8-bit and ‘8-bitish’ graphics
- Salen, K. & Zimmerman, E. Rules of Play: Game Design Fundamentals. MIT Press. 2003.
- Schell, J. The Art of Game Design: A Book of Lenses. 2nd Edition. CRC Press. 2014.
- Solarski. C. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design. Watson-Guptill. 2012.
- Pygame
Week 6 - 22nd February 2019
- Bogost, I. Persuasive Games: The Expressive Power of Videogames. MIT Press. Cambridge, MA. 2007.
- Bogost, I, The Rhetoric of Video Games. in The Ecology of Games… Salen, E. MIT Press. Cambridge, MA. 2008.
- Bogost, I. Unit Operations: An Approach to Videogame Criticism. MIT Press. Cambridge, MA. 2006.
- Abzu
- Journey
- Various
Week 5 - 15th February 2019
- N/A - Presentations
Week 4 - 8th February 2019
- Pygame
- Suits, B. The Grasshopper: Games, Life and Utopia. Broadview Press. 3rd Edition. 2014.
Week 3 - 1st February 2019
- develop. EA at Grand Rapids. http://www.develop-online.net/tools-and-tech/grand-rapids/0116020. 2007.
- David, S. Game Over: How Nintendo Conquered the World. Vintage Books. New York. 1994. P.51.
- Electronic Arts. Spore Prototypes. http://www.spore.com/comm/prototypes. 2008.
- Wikipedia
Week 2 - 25th January 2019
- Carroll, J.M. Making use: Scenario-based design of human-computer interactions. MIT Press. 2000.
- Mayer, R.E., and Jackson, J. The case for coherence in scientific explanations: Quantitative details can hurt qualitative understanding. Journal of Experimental Psychology: Applied 11. 2005. PP. 13-18.
- Moreno, R., and Mayer, R.E. Role of guidance, reflection, and interactivity in an agent-based multimedia game. Journal of Educational Psychology 97. 2005. PP.117-128.
- Rieber, L.P., Tzeng, S.C., and Tribble, K. Discovery learning, representation, and explanation within a computer-based simulation: Finding the right mix. Learning and Instruction 14. 2004. PP.307-323.
Week 1 - 18th January 2019
- Carstens, A., and Beck, J. Get ready for the gamer generation. Tech Trends 49. PP.22-25. 2005.
- Hays, R.T. The effectiveness of instructional games: A literature review and discussion. Technical Report 2005-004. Washington. 2005.
- Prensky, M. Digital game-based learning. McGraw-Hill. P.17. 2001.
- Rieber, L.P. Multimedia learning in games, simulations, and microworlds. The Cambridge handbook of multimedia learning. Cambridge University Press. 2005.
- Van Eck, R.N. “Digital game-based learning.” Educause Review 41. 2006. PP.17-30.